This is your hard stun, meaning it does not break on damage. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. Use it as a DPS cooldown during burst DPS checks, save it for defensive purposes if you anticipate taking more damage than Shield Probe can deal with, especially if you’re just using it for sustained DPS. Might be bugged on Operative, since he's not getting the same numbers on a Scoundrel though. I do want to be very clear though, you need to be good enough at your rotation that you can use Adrenaline Probe as an offensive cooldown and need to practice more on the dummy if you are having problems. Reduces the cooldown of Debilitate by 15 seconds. Reduces the cooldown of Holotraverse by 10 seconds and allows it to be used while immobilized. Holotraverse with the Circumvention utility is used to gain the TA. the views and content expressed on this website are written by individuals and do not necessarily reflect the views of game rush, llc. Concealment Operative / Scrapper Scoundrel Tactical, FQN: itm.​tactical.​sow.​operative.​concealment.​prepared_strike, "I'm the bomber." They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Cannot occur more than once every 10 seconds. Guildy says he's getting 20k openers with Volatile Strike and doing 11 to 13k sustained on scaled content. Guildy says he's getting 20k openers with Volatile Strike and doing 11 to 13k sustained on scaled content. These cooldowns should only be saved for defensive purposes if there is some sort of specific and inevitable damage that you need to mitigate. There is an alternative for those of you that really enjoy filleting your victims with vibroknives and detonating explosives that you’ve injected into their bodies. Players have access … Written for VULKK.com by Endonae (Satele Shan server). Since Exfiltrate has such a short cooldown and two charges, you shouldn’t ever have to decide between using it for mobility or cheesing, though if you do ever come across a situation where you have to choose, make sure you have one charge to cheese the damage. The ability is pretty straightforward, if you’re within 30m of the boss, Holotraverse instantly teleports you to melee range and gives you a 75% movement speed boost for 3 seconds. Sometimes take this. Your Shield Probe heals you for 5% of your maximum health when it collapses. This tactical is gained from defeating Operation bosses. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. He also leads a raid team that has been around since late 1.0 and currently resides in on Satele Shan. For example, you want to use it 4 times in a 10 minute fight. What are the top 5 classes for PVP in Star Wars: The Old Republic Star Wars: The Old Republic has capped off the past 8 years of gameplay with a new update in October, “Onslaught”. Acid Blade – Dealing damage with Backstab applies a 6 second DoT, called Poisoned (Acid Blade) in StarParse, and increases your armor penetration by 30% for 15 seconds. Players will among other things experience new abilities, Set Bonuses, and Tactical items.To help explain it all, The developers over at BioWare are releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. This ability is a fair bit stronger than Noxious Knives and is easier to use, though it does cost a bit more energy and has a cooldown, so you should always use Frag Grenade before using Noxious Knives. In general, the goal of the rotation is to be able to use this ability as often as possible in order to minimize the number of weaker abilities you have to use. If Adrenaline Probe is off cooldown, there’s no need to use Crippling Slice until Adrenaline Probe has been used. Star Wars: The Old Republic is set following an uneasy peace is established between the Sith Empire and the Galactic Republic. This makes it so that you don’t lose any DPS for a single GCD. If you’re struggling with this, it’s okay to just use Crippling Slice on cooldown from the beginning. Take this utility only if you are also taking Blow for Blow and thanks to this utility would be able to reflect damage more often than once per minute. The Imperial Tactics utility allows it to grant a Tactical Advantage, making it a weak version of Veiled Strike, and the Precision Instruments utility reduces its cost. The worst that can happen if you delay them is that you may face enrage, whereas if you die, that can cause a wipe. Dealing damage this way causes your next Backstab to critically hit. The only other purges in the game are Force Shroud and Force Barrier. If you want to save Stim Boost, you can use Crippling Slice instead. The critical adrenal is less consistent, but performs very similarly, so if you don’t want to keep switching between the two, it’s fine to use the Advanced Kyrprax Critical Adrenal in level 75 content as well. EXCLUSIVE 6.0 Mercenary Class Developer Interview plus Tacticals and Set Bonuses Preview; The Old Republic’s new Free-to-Play changes Explained Backstab (Tech/Kinetic/Direct/Single Target/Instant). Frag Grenade’s damage per use surpasses the following abilities after the following number of targets are hit: Crippling Slice needs to be used on cooldown whenever you’re using AoE abilities since they’re so expensive and Backstab needs to be used on cooldown, or at least once every 15 seconds in order to maintain the Calculated Frenzy and Acid Blade buffs. Equip: Veiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Almost all of the DoTs that are spreadable by other specs are internal/elemental damage, so even if you aren’t dealing a whole lot of AoE damage, you’ll give a small damage boost to the other players in your group. The only time you’ll really experience it is if you’re kiting a boss or have to deal with adds that the tanks aren’t able to keep aggro on. Dealing damage this way causes your next Backstab to … There are many other valuable utilities in this tier, so only take this if it’s more important to stun something than whatever benefit you’re getting from another utility and you find yourself wanting to stun something but couldn’t because your stun was still on cooldown and having this utility would have reduced the cooldown sufficiently such that you could have used the stun when you wanted. Crippling Slice should not be used until after you’ve already used the first Adrenaline Probe. This proc makes the effective cost of Laceration only 8 Energy rather than 10. Take this on specific fights only. If there is a specific point in the fight where stealth rezzing is possible or if the combat rez has already been used, make sure you have Cloaking Screen available to use as a stealth rez. Assassins can also stealth rez, but they have a cooldown on their Revive ability while you don’t thanks to your Medical Doctor advanced class passive. This allows you to use your Medpac multiple times per fight. Volatile Strike makes it so Bludgeon/Veiled Strike automatically critically hits targets affected by the unexploded Blood Boiler/Volatile Substance and triggers it immediately. r/swtor. I will cover this utility in greater detail in a later section. Usually if you’re using this in-combat, you will want to use it very soon after the enemy spawns. Concealment. There are two reasons for this: Make sure that the full duration of Stim Boost is always within the active duration of the Primeval Fatesealer relic. 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