CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + KICK ~ PUNCH. Testberichte zu Street fighter vega moves analysiert. The Light Kick version travels the shortest distance, hits one time, and does the least damage and stun. All trademarks, trade names, services marks, characters, media and logos referenced on http://www.iplaywinner.com belong to their respective companies. Good for zoning. If you hit your opponent with an anti-air Light Kick Scarlet Terror, you can follow it up with an EX Scarlet Terror for increased damage. Diagonal Jump Medium Punch is a jump-in attack. Pushing the Punch Button causes Vega to use a Claw Attack. Plays a nasty mixup game with the wall-dives and grabs. All trademarks, trade names, services marks, characters, media and logos referenced on http://www.iplaywinner.com belong to their respective companies. Use both sparingly. All Details. Can also use EX-SHC to attempt a cross-up. Scarlet Terror is a backflip that can be used as an anti-air but it is also useful to punish opponents who like to use Focus Attacks, either to actually attack or just to feint, up close. Crouching Heavy Punch can be used as an anti-air. CLICK FOR FULL SIZE. You can use this to catch them as they try to jump away. cr.lp, cr.lp or cr.mp, cancel into lp rolling crystal flash, df + hk, cr.mk or ex flying barcelona attack, cr.mk, cr.lp or cr.mp, cancel into ex flying barcelona attack, far standing hp, cr.lp or cr.mp, cancel into ex flying barcelona attack. Combos after crouching MP, MK, and Cosmic Heel. Vega Street Fighter 2 Turbo moves Overview. All original content Copyright © 2008, http://www.iplaywinner.com. As with most of Vega's Special Moves, the move has little to no invincibility, is easily stuffed and trades easily. It can be used as a combo ender. The strength of the punch button used determines the height of the horizontal attack. From long range this move does slightly more damage. Invincible backflip that dodges everything but can be punished easily. HK, Dhalsim, T. Hawk, Sakura, Makoto, Hakan, Guy, Gen, Dan, Gouken, E. Honda, Guile, Chun-Li, Rufus, Akuma, Abel. The EX version works best as an anti-air. This puts the opponent in a juggle state that guarantees the Ultra's success. Crouching Fierce: Can be used as an anti-air and linked after Cosmic Heel. It's not often Vega players will use this Super, considering EX moves are so critical to his overall gameplan. Pretty bad anti-air and reversal capabilities. Standing Medium Punch has more reach than his Light Punches and Light Kicks and is still pretty fast. 0 Tips. The EX version goes through projectiles, hits three times, and executes very fast. He can hold toward the wall to cancel. Normal and EX version can be easily stuffed with even normal jabs and the move is very easy to predict and punish. Vega jumps off the wall and flies horizontally across the screen with his claws outstretched. NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UPS. For Street Fighter IV on the Xbox 360, a GameFAQs Q&A question titled "Vega's Moves? Medium Punch version does 4 hits. VEGA - SPECIAL MOVES - SUPER STREET FIGHTER 4. SF4 Vega Guide (Claw Tutorial) by wwmajin: This video was created for Street Fighter 4 but it is still very useful for Super. Can be used as an anti-air in some situations. In die Auswertung von Street fighter vega moves strömen vornehmlich professionelle Auswertungen, jedoch auch zahlreiche andere Dinge mit … All rights reserved. Post a Comment | Share Article | 1 Reference. You can direct which wall it goes to and can be used for crossups. In the SF4 series, Vega is a footsies based mobility fighter. EX version hits 3 times and goes through projectiles. Claw gives Vega extended range on his normal attacks. Can also use EX-SHC to attempt a cross-up. The EX version has the same properies as the Hard Punch version for the most part only it is invulnerable to fireballs and inflicts more chip when blocked. Es ist unheimlich ratsam herauszufinden, wie zufrieden andere Menschen mit dem Präparat sind. Difficult combos and unreliable anti-airs. Decent anti-air if the opponent is predictable or jumps in for no reason. It has even more range than his Standing Medium Punch and is fast enough to make it useful as a counter-poke as well. Shorter version of Backslash, also completely invincible with less chance of being punished, but it's still easy too. Stamina: 1,025: Stun: 975: Tier Ranking: 40th: Popularity: 20th: SF5 Tiers: Special Moves … It is a good poke due to that range and its fairly good speed. Invincible backflip that dodges everything but can be punished easily. Use to punish fireball spammers and jump-ins occasionally. Keep reading for some of the reasons why it is high risk. Rolling Crystal Flash. Not only can it punish in a similar manner as Ultra 1, it also hits low. All three heights can be crouched under and punished easily on block. Decent anti-air if the opponent is predictable or jumps in for no reason. Neutral Jump Medium Punch is an air-to-air to use against opponents jumping in on you. SCARLET TERROR. All rights reserved. It goes through a lot of combos and other great info. CHARGE BACK, TOWARDS + PUNCH. Does slightly more damage at long range. This move is best used in combos. LK version as anti-air can be followed up with EX version. The Claw Attack can be used to cross-up an opponent. Best only used in combos. You can link to this move after a Crouching Medium Kick and can cancel into his EX Sky High Claw Special Move. LK version as anti-air can be followed up with EX version. This Ultra can be used to punish projectiles and other wiffed attacks, but experienced players will see it coming. The moves are based on the English controls of the home console version. It can be used as a combo ender. It can also be used as Vega is getting up to avoid some of your opponent's wake-up strategies. Great move can be used in a variety of ways such as corpse hopping and tick-throwing, and can be followed up with alot of his normals and should be followed up with EX-FBA or Scarlet Terror. Crouching Medium Kick can be cancelled into some Vega's Special Moves like Flying Barcelona Attack and Scarlet Terror. ABEL | AKUMA | BALROG | BLANKA | C. VIPER | CAMMY | CHUN-LI | DAN | DHALSIM | FEI-LONG |  E.HONDA | EL FUERTE | GEN | GOUKEN | GUILE | KEN | M. BISON | ROSE | RUFUS | RYU | SAGAT | SAKURA |  SETH | VEGA | ZANGIEF. Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. Use to punish fireball spammers and jump-ins occasionally. If you have EX Meter, you can also FADC the last hit of the attack to make it … It can also combo into an EX Sky High Claw. Normal and EX version can be easily stuffed with even normal jabs and the move is very easy to predict and punish. Can also combo into U1 but ONLY the UP HIT and not the follow up animation (may be character specific). Diagonal Jump Heavy Punch is a jump-in attack. 2 - TATSUNOKO VS CAPCOM MOVES COMBOS. STREET FIGHTER 4 - VEGA - NORMAL MOVES, 003. Good for fast crossups and faking out people expecting FBA's. As with most of Vega's specials it has little to no invincibility, can be easily stuffed and trades easy. 2 - TATSUNOKO VS CAPCOM MOVES COMBOS, 001. CHARGE DOWN-BACK, FORWARD, BACK, FORWARD + THREE KICKS. You can direct which wall it goes to and can be used for crossups. Standing Short kick: Very fast with decent range makes it a decent poke. It combos after Crouching Medium Punch, Medium Kick, and Cosmic Heel. If you have EX Meter, you can also FADC the last hit of the attack to make it safe on block or to go from this move into a mix-up to surprise your opponent by FADCing forward into a throw or further attacks. NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UP NOTES & VIDEOS, CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + KICK ~ PUNCH, CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + THREE KICKS. Each punch strength goes a different height with HP being the lowest and LP being the highest. However, this Ultra has been improved in Super Street Fighter 4 in that it now hits the opponent as Vega flies up to the wall, just like the EX Flying Barcelona Attack. Good anti-air if used correctly. Diagonal Jump Light Punch is also an air-to-air normal. The strength of the Punch button used determines the damage, stun, horizontal distance rolled forward, execution speed, and the number of hits. Good for fast crossups and faking out people expecting FBA's. Standing Medium Kick is Vega's second farthest reaching normal attack outside of Standing Heavy Punch. Diagonal Jump Heavy Kick is a jump-in attack. It executes with the same speed as the Heavy Kick version but it does more damage and stun, and the EX version should be the preferred version to use if Vega is getting up from a knockdown. Great move can be used in a variety of ways such as corpse hopping and tick-throwing, and can be followed up with alot of his normals and should be followed up with EX-FBA or Scarlet Terror. EX version hits on the way to the wall for a guaranteed Izuna Drop. Special Attack Backflip. Neutral Jump Light Punch is an air-to-air normal. Submit a tip for Vega. Neutral Jump Heavy Punch is an air-to air attack with good speed. Good for armor-breaking and anti-air in some situations. ROLLING CRYSTAL FLASH. The views expressed on http://www.iplaywinner.com do not necessarily reflect the views of the companies referenced within content of this site. Standing Forward kick: Longest range standing normal. EX version hits on the way to the wall for a guaranteed Izuna Drop. Standing Light Kick is very fast but doesn't have much reach. The strength of the kick button used determines the number of hits, damage, stun, and distance of the attack. You are probably better off saving your EX Meter for other useful moves like Flying Barcelona Attack. Vega Street Fighter 5: Champion Edition moves Overview . Shorter version of Backslash, also completely invincible with less chance of being punished, but it's still easy too. There is some German in the video but it is translated through text annotations. Anti-Air Cosmic Heel (DF+HK) combos into U2. Waiting to push Punch until Vega is close to the opponent has Vega execute the Izuna Drop grab. Hard Punch and EX version do 5 hits. The Sky High Claw can also be used to chase down an opponent who is trying to jump away to create some space. Vega's multi-hit rolling attack is improved in Super, allowing him to pressure the opponent without the fear of retaliation. Crouching Forward: A little on the slow side but can be followed up with EX-FBA and Scarlet Terror. Standing Roundhouse: Great move that comes out fast and hits twice. The Flying Barcelona Attack has Vega jumping off the wall where he can then attack the opponent with a Claw Attack or an Izuna drop or he can cancel the move if conditions don't look favorable. It can also be linked after a Cosmic Heel. It is slow by Vega standards though so be careful in using it. NEO-GEO BATTLE COLISEUM IMAGES AND SCREENSHOTS, Street Fighter III: 3rd Strike Online Edition Imag, ALEX - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MORRIGAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, RYU - TATSUONOKO VS CAPCOM MOVES COMBOS STRATEGY, ZERO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CHUN-LI TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, SOKI - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MEGA MAN TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, ROLL - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, VIEWTIFUL JOE - TATSUNOKO VS CAPCOM MOVES COMBOS, FRANK WEST - TATSUNOKO VS CAPCOM MOVES COMBOS, SAKI - TATSUNOKO VS CAPCOM MOVES GUIDES COMBOS, BATSU - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, PTX-40A TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, DORONJO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CASSHAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, GOLD LIGHTAN - TATSUNOKO VS CAPCOM MOVES COMBOS, IPPATSUMAN - TATSUNOKO VS CAPCOM MOVES COMBOS, JOE THE CONDOR - TATSUNOKO VS CAPCOM MOVES COMBOS, KARAS - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, JUN THE SWAN - TATSUNOKO VS CAPCOM MOVES COMBOS, KEN THE EAGLE - TATSUNOKO VS CAPCOM MOVES COMBOS, POLIMAR - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN BLADE - TATSUNOKO VS CAPCOM MOVES COMBOS, YATTERMAN NO. The Normal and EX versions can be easily stuffed by many characters even with normal jabs and it is pretty easy to predict and punish. NEO-GEO BATTLE COLISEUM IMAGES AND SCREENSHOTS, Street Fighter III: 3rd Strike Online Edition Imag, ALEX - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MORRIGAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, RYU - TATSUONOKO VS CAPCOM MOVES COMBOS STRATEGY, ZERO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CHUN-LI TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, SOKI - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MEGA MAN TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, ROLL - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, VIEWTIFUL JOE - TATSUNOKO VS CAPCOM MOVES COMBOS, FRANK WEST - TATSUNOKO VS CAPCOM MOVES COMBOS, SAKI - TATSUNOKO VS CAPCOM MOVES GUIDES COMBOS, BATSU - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, PTX-40A TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, DORONJO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CASSHAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, GOLD LIGHTAN - TATSUNOKO VS CAPCOM MOVES COMBOS, IPPATSUMAN - TATSUNOKO VS CAPCOM MOVES COMBOS, JOE THE CONDOR - TATSUNOKO VS CAPCOM MOVES COMBOS, KARAS - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, JUN THE SWAN - TATSUNOKO VS CAPCOM MOVES COMBOS, KEN THE EAGLE - TATSUNOKO VS CAPCOM MOVES COMBOS, POLIMAR - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN BLADE - TATSUNOKO VS CAPCOM MOVES COMBOS, YATTERMAN NO. Vega's multi-hit rolling attack is improved in Super, allowing him to pressure the opponent without the fear of retaliation. Using this at its maximum range makes it pretty safe if it is blocked. It also can be used as a cross-up and can be used to fake out opponents who are expecting a Flying Barcelona Attack. Special Moves Flying Barcelona Attack. As with most of Vega's specials it has little to no invincibility, can be easily stuffed and trades easy. n/a Rating. SF4 Vega Guide (Claw Tutorial) by wwmajin: VEGA - MATCH VIDEOS - SUPER STREET FIGHTER 4, VEGA - NORMAL MOVES - SUPER STREET FIGHTER 4, VEGA - SPECIAL MOVES - SUPER STREET FIGHTER 4, VEGA - MATCH UPS - SUPER STREET FIGHTER 4. There is some German in the video but it is translated through text annotations. This Ultra can be used after the Cosmic Heel if it is used on an opponent in the air. This move is a pretty high risk move, so use it with caution. n/a Rating . This Ultra can be used to as an anti-air or to punish an opponent's mistake from across the screen. Die Resultate anderer Nutzer geben ein aufschlussreiches Statement bezüglich der Effektivität ab. When he loses his mask he has less stamina and when he loses his claw he has less range on his pokes. STREET FIGHTER 4 - VEGA - INTRO & STRATEGY, 002. Scarlet Terror, St. HK, Air Throw, nj. Each punch strength goes a different height with the Heavy version being the lowest and Light version being the highest. All Details. Certain archetypal characters are comparable to Vega, elaborated on his pop culture page.Vega is vain, overconfident, and highly convinced of his own abilities, almost to the point of megalomania. The long range stab does slightly more damage and twice as much stun. 0 Tips. At close range it is a two-hit attackand at far range it is a single stab. Crouching Light Kick does not do much damage. The EX version is best for this purpose, but if you can't spare the EX Meter cost use the appropriate regular version. STREET FIGHTER 4 - VEGA - SPECIAL MOVES. Vega's character archetype is very familiar in Japanese manga and anime: the Narcissist (ナルシスト, Narushisuto? Combos after crouching MP, MK, and Cosmic Heel. 7 Rating . For the Claw Attack, the strength of the Kick Button used determines the damage of the attack with the Light Kick version doing the least damage. SF4 Vega Guide (Claw Tutorial) by wwmajin: This video was created for Street Fighter 4 but it is still very useful for Super. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. The Medium Kick version has the same speed properties as the Light Kick version but it hits twice and does more damage and stun. Crouching Light Punch has the exact same reach as Standing Light Punch. 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